- changed survivor sim ai so that they change to the best gun they have (ammo permitting)
- nerfed sniper rifle a little
- nerfed the zombies a little – it was too hard
- added more of Sean Lange's artwork, and his implementation of a shotgun.
- Implemented inventory for sims
- rebalanced grenades and guns a little
- changed the ways guns and ammo interact
- made laser make its own (non-universal) ammo
Saturday, February 21, 2009
Lots of backend changes have been made (which also impact gameplay). I think I've found all the bugs, but if you find anything, or anything that doesnt seem to work "quite right" or as expected, let me know. Cheers, and enjoy!