- My thanks to Michael Stone for speeding up the fire simulation - it is really fast now (it uses Numpy). Thanks Michael, you've made my day.
- Plague keeps your score between games and the higher your score, the harder Plague becomes. Post your high scores on the blog (until I do something more clever - suggestions welcome).
Detailed changelog:
- Michael Stone integrated NumPy into Plague leading to a very decent speed increase in cellular simulations – fire simulations are much quicker now, playable even. Thanks very much Michael!
- incendiary grenades leave behind phosphorus that continues to burn after the initial flash of heat.
- guns dont automatically reload unless they are currently being used
- stopped guns from being drawn when they werent visible to the player
- made concussion grenade shockwaves hurt more and push less
- your score is conserved between battles
- the larger your score, the harder the game gets (more hives and more zombies)
- started adding leaders and followers
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