Tuesday, January 6, 2009

Plague 3.06 - now with no memory leak

  • Eval is evil – it has a “memory leak” and its not as fast as a lambda function
  • removed eval from entire code base (whew!)
  • set battle game scale to 1 so players knew that there was a game to play (it was too zoomed out)
  • made zombie_massive more red to distinguish from zombie_fast and made it larger
  • increased sight radii to tempt players to zoom out
  • changed control scheme (mouse wheel weapons and QE zoom) – see instruction help page for more information
  • changed zombie_massive health from 5000 to 2000

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