- additional sprite art from Sean Lange
- made zombie_hive counter decrease when zombie_hives destroyed
- fixed creation of remains – this crashed python when uninfected humans were killed
- added a timer to ai to make sims pick another destination after a few seconds (stops them getting stuck indefinitely)
- added comments to sim “add sight tiles” code
- (last version, whoops!) made it so that health and ammo “tick up” as you stand over them, no longer instant refills
- increased animal burn_max so that zombies and survivors burn for a little longer
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Saturday, January 17, 2009
Plague 3.10
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