Saturday, January 17, 2009

Plague 3.10

  • additional sprite art from Sean Lange
  • made zombie_hive counter decrease when zombie_hives destroyed
  • fixed creation of remains – this crashed python when uninfected humans were killed
  • added a timer to ai to make sims pick another destination after a few seconds (stops them getting stuck indefinitely)
  • added comments to sim “add sight tiles” code
  • (last version, whoops!) made it so that health and ammo “tick up” as you stand over them, no longer instant refills
  • increased animal burn_max so that zombies and survivors burn for a little longer

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