Saturday, January 17, 2009

Plague 3.11

  • tweaked bullet properties to try to reduce computational load and weird looking reflections off blocks.
  • Realised I wasnt using melee_arc to determine whether or not something could be meleed. Now fixed. Zombies and survivors can now only melee things in front of them.
  • Realised is was calculating melee distances incorrectly. Fixed. Now zombies and humans will consistently correctly melee. This has the effect of making zombies more deadly.
  • Game is too easy – increased zombie_normal and zombie_fast health.
  • Zombies now react to being shot – they will run towards direction of incoming fire.