Sunday, January 11, 2009

Plague plans

I'm planning on working on backengine stuff for the next few days, which wont culminate in anything visible to the player, but will make Plague much more expandable so I can start adding more game objects MUCH more easily; neat things like mines and the like. Hopefully there will be some speed increases in there as well.

If you find any bugs, or have any suggestions, please leave a comment and I'll see what I can do for the release after next.

11 comments:

sean said...

Hi Benedict,

I tried Plague out after seeing it on pygame and had a pretty good time with it. I also re-did a few of the icons in RGB just to see how it'd look. If you're interested, let me know and I'll send them your way.

Sean.

Benedict Carter said...

Love to see them Sean. Whats the best way of transferring them?

sean said...

I put them up here http://sites.google.com/site/dilapidatedpub/downloads

In order to work, line 9 of resources.py needs to use pygame.image.load(file).convert_alpha() or you'll just get black squares.

Benedict Carter said...

I'll try them out in Plague tonight.

I like the ammo and health - I think they are much more visually appealing. May I incorporate back into Plague for future distributions? Credit will be given.

Are there any substantial differences in the Weapon icons?

Benedict Carter said...

I like the fog too!

sean said...

You can use them however you like.

The weapons were mostly just scaled up, smoothed out, and scaled back down again so they look a bit cleaner.

The fog causes a grid to appear if you zoom out, but I might be able to get rid of it with some tweaking.

Benedict Carter said...

Hi Sean,

Thanks very much, they'll be in the next release then.

Don't try to tweak the fog by redrawing the image - its caused by the fog tiles overlapping. The only way to fix that is to scale the tiles to be an (rounded down) integer # of pixels.

Benedict Carter said...

hey sean, what name would you like to be credited with?

sean said...

Sean Lange

I might also have the rest of the weapons, and maybe a zombie, done sometime today. Would you be interested melee attack animations?

sean said...

I finished the rest of the gun pickup icons, there's also an alternate MG sort of thing in there. It's in the same place as the other file.

Sean

Benedict Carter said...

Hi Sean,

Any sprite art you provide will be gratefully appreciated.

It would be nice to have melee attack animations - I am planning on having animated sprites. I haven't built the code to handle it but it shouldn't take long to knock up.